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AI Insights · Timothy · January 2022

Top 5 iOS Sandbox Games in Guatemala Q4 2021

Explore the performance of the top 5 sandbox games on iOS in Guatemala during Q4 2021. Discover trends in weekly downloads, revenue, and active users for popular titles like Roblox and Minecraft.

Top 5 iOS Sandbox Games in Guatemala Q4 2021

In the fourth quarter of 2021, the top 5 sandbox games on iOS in Guatemala showcased varied performance metrics. Here’s a closer look at the trends in weekly downloads, revenue, and active users for these popular titles.

Roblox from Roblox Corporation saw fluctuations in its weekly revenue, peaking at approximately $2.5K in late September and experiencing a dip to around $1.3K by late October. The game’s weekly downloads showed a downward trend, starting at 2.3K at the beginning of the quarter and dropping to just over 1K by the end of December. However, its weekly active users remained relatively stable, averaging around 14K, with a slight increase to over 15.6K in the last week of December.

Minecraft by Mojang had a stable revenue stream throughout the quarter, maintaining weekly earnings around $800, with a peak of $930 in late September. Downloads for Minecraft were steady, averaging around 100 per week. The game's active users fluctuated, peaking at 7.7K in mid-October, before dropping to just under 6.2K in late November, and then rising again to approximately 6.9K by the end of December.

Growtopia from Ubisoft showed an interesting revenue pattern with a notable increase from $32 in late November to $336 in the week leading up to Christmas. Despite no available data on downloads or active users, the revenue spike indicates a significant uptick in in-game spending during the holiday season.

Crafty Lands by Afterverse Games had modest revenue figures, hovering around $40 per week, with a slight increase to $48 in late December. Weekly downloads were inconsistent, starting at 70 in late September, dropping to a low of 14 in mid-December, and climbing back to 50 by the end of the quarter. Active users for Crafty Lands saw a similar trend, starting at 60 in late September, dipping to 35 in mid-December, and finishing the year at 48.

Terraria from 505 Games maintained low but consistent weekly revenue, averaging around $30, with minor fluctuations throughout the quarter. No download or active user data was available for Terraria, indicating a stable but niche player base.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022